Stereo Flange
Similar in function to the Stereo Delay and Stereo Chorus, the flange effect
can provide a spacey or ethereal sound texture to your audio.
Dry Mix
Controls the volume of the original, unprocessed signal. This control
attenuates the signal, using values from 0 (full volume) to -8 (zero volume).
Wet Mix
Controls the volume of the processed signal. This control attenuates the
signal, using values from 0 (full volume) to -8 (zero volume).
L Delay
Sets the delay interval in the processed effect's left channel. The flange effect allows between 0 and 20 milliseconds of delay; use a smaller value for a 'tighter' sound and a larger value for a 'looser' sound.
R Delay
This functions identically to the L Delay setting, except it controls the processed effect's right channel.
R FBack
Controls how much of the processed signal is fed back through the effect in
the right channel. Values range from 0 to 100 per cent. A higher feedback setting
will thicken the flanging.
L FBack
This functions identically to the R FBack setting, except it controls the processed effect's left channel.
X FBack
Controls how much of the processed signal is fed back through the effect
between the left and right channels. A higher value will thicken the flanging and
provide interesting results, especially when the L Delay & RDelay and L FBack & R FBack settings are set to very different values.
ModDepth
Controls the amount of detuning. Setting this very high will result in a
sweeping texture. A lower setting will create more subtle flanging.
Mod Rate
Controls the rate of detuning. Low values create a slow sweeping effect, and
high values create a dramatic texture almost like a timbre.
LFO Type (S, L, T)
Determines whether Metro will use a Sine wave, a Logarithmic wave, or a Triangular wave as the basis for detuning the flanged signal. Because the delay times are so short, you will probably hear these different settings as changes in timbre or texture. A sine wave creates a smooth up and down effect. Logarithmic waves create a smoothly rising effect that drops sharply at the end before repeating. Triangular waves create a smoothly rising effect that begins dropping abruptly after it reaches the 'top' or 'bottom' of the wave.
See Also:
Adding Effects in Real-time
Adding Offline Effects
Effects Tutorial
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