Stereo Flange

Similar in function to the Stereo Delay and Stereo Chorus, the flange effect can provide a spacey or ethereal sound texture to your audio.

Dry Mix

Controls the volume of the original, unprocessed signal. This control attenuates the signal, using values from 0 (full volume) to -8 (zero volume).

Wet Mix

Controls the volume of the processed signal. This control attenuates the signal, using values from 0 (full volume) to -8 (zero volume).

L Delay

Sets the delay interval in the processed effect's left channel. The flange effect allows between 0 and 20 milliseconds of delay; use a smaller value for a 'tighter' sound and a larger value for a 'looser' sound.

R Delay

This functions identically to the L Delay setting, except it controls the processed effect's right channel.

R FBack

Controls how much of the processed signal is fed back through the effect in the right channel. Values range from 0 to 100 per cent. A higher feedback setting will thicken the flanging.

L FBack

This functions identically to the R FBack setting, except it controls the processed effect's left channel.

X FBack

Controls how much of the processed signal is fed back through the effect between the left and right channels. A higher value will thicken the flanging and provide interesting results, especially when the L Delay & RDelay and L FBack & R FBack settings are set to very different values.

ModDepth

Controls the amount of detuning. Setting this very high will result in a sweeping texture. A lower setting will create more subtle flanging.

Mod Rate

Controls the rate of detuning. Low values create a slow sweeping effect, and high values create a dramatic texture almost like a timbre.

LFO Type (S, L, T)

Determines whether Metro will use a Sine wave, a Logarithmic wave, or a Triangular wave as the basis for detuning the flanged signal. Because the delay times are so short, you will probably hear these different settings as changes in timbre or texture. A sine wave creates a smooth up and down effect. Logarithmic waves create a smoothly rising effect that drops sharply at the end before repeating. Triangular waves create a smoothly rising effect that begins dropping abruptly after it reaches the 'top' or 'bottom' of the wave.


See Also:

Adding Effects in Real-time

Adding Offline Effects

Effects Tutorial

Stereo Flange