Stereo Chorus
Use the Chorus to add a spatial resonance to your audio. This effect takes its name from the natural effect that results when groups of people sing together. Each person's voice is very slightly out of tune and off the timing compared to the next person's, but rather than sounding off-key, this provides much of the richness in the sound of a vocal chorus. You can reproduce this effect with the Chorus to make many instruments sound fuller, including guitars, vocals, and strings.
Use the Chorus on stereo tracks (or create a stereo result out of a mono
track).
Dry Mix
Controls the volume of the original, unprocessed signal. Sets the volume of the left channel's delay effect in decibels. Use values from 0 (full volume) to -8 (zero volume).
Wet Mix
Controls the volume of the processed signal. This control attenuates the
signal, from infinite attenuation (no wet signal) to no attenuation (full wet
signal).
L Delay
Sets the delay interval in the processed effect's left channel. Chorus allows between 20 and 80 milliseconds of delay; use a smaller value for a 'tighter' sound and a larger value for a 'looser' sound.
R Delay
This functions identically to the L Delay setting, except it controls the processed effect's right channel.
R FBack
Controls how much of the processed signal is fed back through the effect in
the right channel. Values range from 0 to 100 per cent. A higher feedback setting
will thicken the chorusing.
L FBack
This functions identically to the R FBack setting, except it controls the processed effect's left channel.
X FBack
Controls how much of the processed signal is fed back through the effect
between the left and right channels. Use values from 0 to 100 per cent. A higher
value will thicken the chorusing and provide interesting results, especially when LDelay & RDelay and L FBack & R FBack are set to very different values from each other.
ModDepth
Controls the amount of detuning. Setting this very high will result in an
obviously out-of-tune sound. A lower setting will create subtle chorusing.
Mod Rate
Controls the rate of detuning. Low values create a slow chorus, and high
values create a dramatic texture.
LFO Type (S, L, T)
Determines whether Metro will use a Sine wave, a Logarithmic wave, or a Triangular wave as the basis for detuning the chorused signal. A sine wave creates a smooth up and down effect. Logarithmic waves create a smoothly rising effect that drops sharply at the end before repeating. Triangular waves create an evenly rising or falling effect that begins dropping abruptly after it reaches the 'top' or 'bottom' of the wave.
See Also:
Adding Effects in Real-time
Adding Offline Effects
Effects Tutorial
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