Stereo Chorus

Use the Chorus to add a spatial resonance to your audio. This effect takes its name from the natural effect that results when groups of people sing together. Each person's voice is very slightly out of tune and off the timing compared to the next person's, but rather than sounding off-key, this provides much of the richness in the sound of a vocal chorus. You can reproduce this effect with the Chorus to make many instruments sound fuller, including guitars, vocals, and strings.

Use the Chorus on stereo tracks (or create a stereo result out of a mono track).

Dry Mix

Controls the volume of the original, unprocessed signal. Sets the volume of the left channel's delay effect in decibels. Use values from 0 (full volume) to -8 (zero volume).

Wet Mix

Controls the volume of the processed signal. This control attenuates the signal, from infinite attenuation (no wet signal) to no attenuation (full wet signal).

L Delay

Sets the delay interval in the processed effect's left channel. Chorus allows between 20 and 80 milliseconds of delay; use a smaller value for a 'tighter' sound and a larger value for a 'looser' sound.

R Delay

This functions identically to the L Delay setting, except it controls the processed effect's right channel.

R FBack

Controls how much of the processed signal is fed back through the effect in the right channel. Values range from 0 to 100 per cent. A higher feedback setting will thicken the chorusing.

L FBack

This functions identically to the R FBack setting, except it controls the processed effect's left channel.

X FBack

Controls how much of the processed signal is fed back through the effect between the left and right channels. Use values from 0 to 100 per cent. A higher value will thicken the chorusing and provide interesting results, especially when LDelay & RDelay and L FBack & R FBack are set to very different values from each other.

ModDepth

Controls the amount of detuning. Setting this very high will result in an obviously out-of-tune sound. A lower setting will create subtle chorusing.

Mod Rate

Controls the rate of detuning. Low values create a slow chorus, and high values create a dramatic texture.

LFO Type (S, L, T)

Determines whether Metro will use a Sine wave, a Logarithmic wave, or a Triangular wave as the basis for detuning the chorused signal. A sine wave creates a smooth up and down effect. Logarithmic waves create a smoothly rising effect that drops sharply at the end before repeating. Triangular waves create an evenly rising or falling effect that begins dropping abruptly after it reaches the 'top' or 'bottom' of the wave.


See Also:

Adding Effects in Real-time

Adding Offline Effects

Effects Tutorial

Stereo Chorus